Max Lager

Max Lager

Product Manager @ Cloud Imperium Games

About Max Lager

Product manager and gaming / esports aficionado with an extensive understanding of the relationships between gaming products and their users. My goal is to create impactful products and features that are meaningful for users, while still adhering to business OKRs, and I believe I'm uniquely poisitioned to do just that. With 4 years of product and project management experiences in fast paced tech startups, I've quickly realized what makes a good PM in this industry; personal user experience. Yes, product management fundementals are important, but in an industry with user's as fickle and opinionated as gamers, you need someone who can both lead a team and personally understand the target audience. This is where I separate myself. I've built up the product management fundementals. I've lead cross functionals teams. I've created and maintained features for live game products. I'm adept in Scrum methodology, Agile development processes, and a slew of PM tools. But on top of that, I intimately understand the industry, the user, and the product. I've played videos games for 22 years. I've played competitively for 15, I've followed esports for 13, and I've worked and participated in the industry for 7. I actively use the features I create at Blitz on a daily basis, and I both play and understand all games I work with at a high competitive level. This wealth of experience is invaluable as a PM. It helps me quickly spot user pain points, idenfity strategic value adds to the company, and determine solutions to improve the product as a whole. This, combined with my strong product management foundation, is what separates me from others in my role. Highlights include: 1. Built Blitz's Arena product, generating $1M intial revenue, and is projected to hit 8 figures of revenue year over year at scale. 2. Built Blitz's Valorant monentization features, which are projected to generate $3M in revenue annually in 2022.

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