Phillip Gulley

Phillip Gulley

Chief Strategy Officer (CSO), Co Founder @ Cofactr

About Phillip Gulley

Phillip Gulley is the Chief Strategy Officer and Co-Founder of Cofactr, with a diverse background in arts and education. He has held various roles in creative and strategic capacities across multiple organizations, contributing to arts education and community support initiatives.

Current Role at Cofactr

Phillip Gulley currently serves as the Chief Strategy Officer (CSO) and Co-Founder at Cofactr. He has held this position since 2021, contributing to the strategic direction and growth of the company. His role involves overseeing various initiatives and ensuring alignment with the company's mission in Brooklyn, New York.

Previous Experience in Arts and Education

Gulley has a diverse background in arts and education. He worked as an Enrichment Teacher at Coney Island Prep from 2011 to 2012 and served as a Membership and Sponsored Artist Program Associate at The Field from 2010 to 2011. His experience also includes roles such as Creative Producer at Performance Space 122 and Director of Media at 3-Legged Dog Media & Theatre Group.

Educational Background

Phillip Gulley studied at the University of South Florida, where he earned a Bachelor of Arts in Theatre Studies from 2003 to 2007. He later pursued a Master of Fine Arts in Performance and Interactive Media Arts at Brooklyn College from 2009 to 2011. Additionally, he participated in Y Combinator's W22 program in 2022.

Board Membership and Community Involvement

Gulley serves on the Sophie Gerson Healthy Youth board, which focuses on supporting arts and sports education for underserved communities in New York City. His involvement reflects a commitment to enhancing educational opportunities for youth in the region.

Achievements in Creative Roles

Throughout his career, Phillip Gulley has held significant creative roles, including Vice President of Creative Experience Design at MAS Event + Design from 2019 to 2021. He co-founded BeSide Digital, an R&D and design studio that was successfully acquired. His previous experience also includes working as a Video and Interactive Designer for The Deconstructive Theatre Project.

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