Joakim Stigsson
About Joakim Stigsson
Joakim Stigsson is a Senior Environment Artist at Embark Studios in Stockholm, Sweden, with extensive experience in game development and environment art. He has worked for notable companies such as Crytek, DICE, and Naughty Dog, and possesses expertise in both high poly and low poly modeling techniques.
Work at Embark Studios
Joakim Stigsson has been employed as a Senior Environment Artist at Embark Studios since 2020. In this role, he contributes to the development of immersive environments for video games. His work involves utilizing advanced modeling techniques and software to create engaging and visually appealing game worlds. Embark Studios is located in Stockholm, Sweden, where Stigsson continues to enhance his skills and collaborate with a team of industry professionals.
Previous Experience in Game Development
Before joining Embark Studios, Joakim Stigsson worked at several notable companies in the video game industry. He served as an Environment Artist at Crytek from 2012 to 2014, where he developed skills in high poly and low poly modeling. Following this, he worked at DICE from 2014 to 2018 as a Senior Environment Artist, contributing to various projects. He also held a position at Naughty Dog as an Environment Texture Artist from 2018 to 2020, further refining his expertise in environment art.
Education and Expertise
Joakim Stigsson studied at Johnbayer Gymnasiet, where he focused on IT and media from 2004 to 2007. He then pursued a Bachelor's degree in 3D Graphics for Game Development at Högskolan i Skövde from 2008 to 2011. His educational background laid the foundation for his career in game development, where he has gained proficiency in various tools and techniques, including UV mapping, texture production, and the use of Cryengine and UDK.
Skills in Environment Art
Stigsson possesses a range of skills essential for environment art in video games. He is experienced in layout and composition, ensuring that game environments are both functional and aesthetically pleasing. His proficiency in using Photoshop for texture creation complements his modeling skills, allowing him to produce detailed and immersive environments. His expertise in both high poly and low poly modeling techniques enables him to adapt to different project requirements effectively.