Ryan Cleven
About Ryan Cleven
Ryan Cleven is the Chief Creative Officer at Final Strike Games, bringing over 20 years of experience in the gaming industry. His career includes significant roles at Electronic Arts and Microsoft, where he contributed to game design, production, and engineering.
Work at Final Strike Games
Ryan Cleven has served as the Chief Creative Officer (CCO) at Final Strike Games since 2021. In this role, he has been instrumental in the creative direction and development of new games. His leadership contributes to the company's vision and execution of innovative gaming experiences. Cleven's extensive background in the gaming industry supports his efforts in guiding creative teams and projects at Final Strike Games.
Previous Experience at Electronic Arts
Ryan Cleven worked at Electronic Arts for a total of eight years in various roles. He began as a Software Developer from 2000 to 2002, then transitioned to a CG Supervisor from 2002 to 2007, and finally served as a Producer for one year from 2007 to 2008. His diverse roles at Electronic Arts provided him with a comprehensive understanding of game development, production processes, and creative oversight.
Experience at Microsoft
From 2009 to 2020, Ryan Cleven held the position of Principal Design Director at Microsoft in Vancouver, British Columbia, Canada. During his eleven years at Microsoft, he focused on design leadership and contributed to various projects within the gaming sector. His tenure at Microsoft further solidified his expertise in game design and production.
Educational Background
Ryan Cleven studied at Simon Fraser University, where he earned a Bachelor’s degree in Computer Science and Math from 1995 to 2000. He later attended Emily Carr University of Art and Design, achieving a degree in Industrial Design from 2004 to 2006. His educational background combines technical and design skills, which are essential in the gaming industry.
Early Career in Game Development
Ryan Cleven began his career in game development with co-op positions as a Software Developer. He worked at Radical Entertainment for six months in 1998 and at Softimage for eight months in 1999. These early experiences provided him with foundational skills in software development and game design, setting the stage for his future roles in the industry.