Santiago Montiel
About Santiago Montiel
Santiago Montiel is a Visual Development Artist with a diverse background in animation and illustration. He has worked for various studios, including LAIKA, LLC, and has contributed to projects across multiple countries, showcasing his adaptability and multicultural influences.
Current Role at LAIKA
Santiago Montiel currently works as a Visual Development Artist at LAIKA, LLC, a position he has held since 2020. In this role, he contributes to the visual aspects of various projects, including animated films. His work involves creating and refining visual concepts that align with the artistic vision of the studio.
Previous Experience in Animation
Montiel has a diverse background in the animation industry, having worked at several notable studios. He served as a Concept Artist at LAIKA, LLC from 2015 to 2019, where he was involved in multiple projects. His experience also includes roles at Marza Animation Planet Inc., Red Knuckles, and Nickelodeon Animation Studio, showcasing his versatility across different artistic functions.
Education and Artistic Training
Santiago Montiel studied Fine Arts at Paris 8 University School of Arts from 2003 to 2005, where he developed foundational skills in visual arts. He also attended the National School of Fine Arts - Prilidiano Pueyrredon in Buenos Aires from 1995 to 2000, earning a diploma in Artistic Drawing. This education has informed his approach to visual development and concept art.
Freelance and International Work
Montiel has extensive freelance experience, particularly in illustrating children's and teenagers' books for Fleurus Presse in 2011. He has also worked remotely for various international animation studios, demonstrating adaptability and collaboration skills across different cultures and artistic environments.
Cultural Influences in Artistic Work
Santiago Montiel has a multicultural background that influences his artistic style. His Argentinian, French, Japanese, American, and Polish heritage contributes to a unique perspective in his work. This blend of cultural influences allows him to craft specific visual languages suitable for a range of media, including movies, TV series, and video games.