Ben Amos
About Ben Amos
Ben Amos is a Jenkins Build Engineer at NWEA, with extensive experience in app and web development, specializing in languages such as Ruby and C++. He has contributed to the development of multiple successful games and has held various roles in customer support and quality assurance throughout his career.
Work at NWEA
Ben Amos has been employed at NWEA as a Jenkins Build Engineer since 2019. In this role, he is responsible for managing and optimizing the continuous integration and delivery processes. His work contributes to the efficient deployment of software solutions within the organization. He operates in the Portland, Oregon area and has accumulated five years of experience in this position.
Previous Experience
Before joining NWEA, Ben worked at Act-On Software, Inc. as a QA SDET from 2018 to 2019. His responsibilities included ensuring software quality through automated testing and quality assurance practices. Prior to that, he served as a Customer Support Representative at Stream Global Services for five months in 2012 and as a Customer Care Representative at ICT for six months in 2005.
Education and Expertise
Ben studied at Eastern Washington University, where he earned a Bachelor's degree from 2001 to 2004. He also attended the Community Colleges of Spokane, achieving a focus in Web Development from 2005 to 2006. His educational background supports his extensive experience in app and web development, with specialties in technologies such as Ruby, C++, ActionScript 3, and OpenGL.
Game Development Projects
Ben founded a personal project called Shuriken Games, which focuses on game development. He has participated in the development of over five successful games within five years, earning credits in each project. Notably, he worked on a casual game titled Pet Shop Hop, which added to his diverse software development experiences.
Technical Skills
Ben possesses a wide range of technical skills relevant to software development. His expertise includes version control with Git, automated testing with Selenium, and project management using Jira. Additionally, he is familiar with creative tools such as GIMP and Reaper, which enhance his capabilities in both game and software development.