Brian Cairns
About Brian Cairns
Brian Cairns is a Senior Character Artist at Super Evil Megacorp, where he has worked since 2019. He has extensive experience in the gaming industry, having previously held positions at Blizzard Entertainment, FireForge, SuperVillain Studios, and THQ.
Work at Super Evil Megacorp
Brian Cairns has been employed at Super Evil Megacorp as a Senior Character Artist since 2019. In this role, he focuses on creating character models that enhance the visual experience of the company's games. His responsibilities include developing efficient low-poly models while ensuring clean topology, which is essential for optimizing game performance. His expertise contributes to the overall quality and efficiency of the character design process within the studio.
Previous Experience in Game Development
Before joining Super Evil Megacorp, Brian Cairns worked at several notable companies in the gaming industry. He was a 3D Artist at Blizzard Entertainment from 2017 to 2019, where he contributed to high-profile projects. Prior to that, he served as a Senior Character Artist at FireForge from 2013 to 2016. His career began at SuperVillain Studios as a Character Artist from 2008 to 2013, and he also gained experience as a Video Game Tester at THQ from 2003 to 2006. Additionally, he worked as a 3D Artist at Papaya Studio in 2006-2007.
Education and Expertise
Brian Cairns holds a Bachelor of Arts (B.A.) in Animation from Loyola Marymount University, which he attended from 1998 to 2002. His educational background has equipped him with a strong foundation in 3D modeling and animation. He possesses advanced skills in sculpting high-resolution character models using Zbrush and is proficient in creating texture maps in Photoshop. His expertise also includes high to low-poly baking using Xnormal, which is crucial for detailed texturing in 3D models.
Technical Skills in Game Development
Brian Cairns demonstrates a comprehensive skill set in game development. He is skilled in implementing character models and shaders in various game engines, including Unreal 4, Unity, and Torque3D. His ability to adapt quickly to new pipelines and tools is a significant asset in the fast-evolving gaming industry. Additionally, he has a proven track record of meeting deadlines and working within technical limitations, ensuring efficient project completion.
Personal Interests and Work Environment
Outside of his professional responsibilities, Brian enjoys taking short breaks to appreciate the outdoors or spend time with his children. He values the absence of a commute, which allows him to maintain a better work-life balance. These personal interests contribute to his overall well-being and productivity in the workplace.