Chad Kopfensteiner
About Chad Kopfensteiner
Chad Kopfensteiner is an Art Director with extensive experience in the gaming industry, currently working at A Thinking Ape since 2019. He has held various roles including Sr. Artist/Animator at East Side Games and Character Artist at United Front Games, and has a background in Digital Animation and Fine Arts.
Current Role at A Thinking Ape
Chad Kopfensteiner serves as the Art Director at A Thinking Ape, a position he has held since 2019. In this role, he manages the art direction for live mobile strategy titles, overseeing the visual aspects of game development. His responsibilities include guiding the creative vision and collaborating with various teams to ensure cohesive design elements across projects.
Previous Experience at East Side Games
Before joining A Thinking Ape, Chad worked at East Side Games as a Senior Artist/Animator and Project Lead from 2018 to 2019. During his tenure, he focused on character design and animation projects, contributing significantly to the studio's mobile game offerings. His leadership in this role helped shape the artistic direction of the games produced.
Background in Art and Animation Education
Chad Kopfensteiner pursued his education in the field of digital animation at Capilano University, where he studied from 2007 to 2008. Prior to that, he attended the University of the Fraser Valley, achieving a degree in Fine and Studio Arts from 2005 to 2007. This educational background laid the foundation for his career in art and animation.
Career History at United Front Games
Chad's career includes a significant role at United Front Games, where he worked as a Character Artist from 2008 to 2014. Over six years, he specialized in character art and design, contributing to various projects that enhanced his skills in creating engaging and visually appealing game characters.
Experience at IronOak Games
Chad Kopfensteiner briefly worked at IronOak Games as a Beast Master, focusing on character art and design from 2014 to 2015. His role involved creating character designs that contributed to the studio's projects, allowing him to further develop his expertise in character artistry.