Kacper Kościeński
About Kacper Kościeński
Kacper Kościeński is a Tech Director at CD PROJEKT RED, with a background in game programming and artificial intelligence. He has contributed to notable games such as Thronebreaker: The Witcher Tales, Cyberpunk 2077, and GWENT: The Witcher Card Game.
Work at CD Projekt Red
Kacper Kościeński has been serving as Tech Director at CD Projekt Red since 2017. His role involves overseeing technical aspects of game development, ensuring high-quality standards are met across projects. His tenure at the company has included contributions to major titles, including Cyberpunk 2077 and GWENT: The Witcher Card Game, which have been released on various platforms.
Education and Expertise
Kacper Kościeński studied at the Polish-Japanese Academy of Information Technology, where he specialized in Game Programming and Artificial Intelligence. He earned an Engineer of Computer Science degree, equivalent to a Bachelor of Science, from 2006 to 2011. His educational background provides a strong foundation for his technical roles in game development.
Background
Kacper Kościeński has a diverse background in the gaming industry, having worked at several notable companies. He began his career at Techland, where he contributed to projects like Call of Juarez: The Cartel and Dead Island. He later held positions at CreativeForge Games and Playsoft, where he worked on various titles, including Hard West and Virtual Regatta Inshore 2.
Achievements in Game Development
Throughout his career, Kacper Kościeński has been involved in the development of several successful games. Notable projects include Thronebreaker: The Witcher Tales, Cyberpunk 2077, and GWENT: The Witcher Card Game. His work has spanned multiple platforms, including PC, consoles, and mobile devices, showcasing his versatility in game development.
Teaching Experience
Kacper Kościeński has also contributed to academia, having worked as a lecturer and teacher at the Polish-Japanese Institute of Information Technology. His teaching roles from 2008 to 2012 allowed him to share his knowledge in game programming and development with students, furthering the education of future professionals in the field.