Patryk Szczerbinski

Engineering Lead @ Codat

About Patryk Szczerbinski

Patryk Szczerbinski is an Engineering Lead at Codat, where he has worked since 2022. He has a strong background in software engineering, having previously held positions at Mercedes-AMG Petronas Formula One Team and Red Kite Games Limited.

Current Role as Engineering Lead

Patryk Szczerbinski currently holds the position of Engineering Lead at Codat, a role he has occupied since 2022. In this capacity, he oversees engineering projects and leads a team of software engineers. His responsibilities include ensuring the successful delivery of software solutions and maintaining high standards of engineering practices within the organization.

Previous Experience at Codat

Before becoming Engineering Lead, Patryk Szczerbinski worked at Codat as a Software Engineer for a period of four months in 2021. In this role, he contributed to the development of software solutions that facilitate financial data integration for businesses, enhancing the company's technological capabilities.

Professional Background at Mercedes-AMG Petronas Formula One Team

Patryk Szczerbinski was employed as a Software Engineer at Mercedes-AMG Petronas Formula One Team from 2016 to 2021. During his five-year tenure, he was involved in software development projects that supported the team's engineering and performance analysis efforts, contributing to the team's competitive edge in Formula One racing.

Education and Qualifications

Patryk Szczerbinski earned a Master of Science (MSc) in Advanced Computer Science with Merit from The University of Huddersfield, where he studied from 2015 to 2016. Prior to this, he completed a Bachelor of Science (BSc) with Honours First Class in Computer Games Programming at the same university from 2012 to 2015. His educational background provides a strong foundation in computer science and software development.

Early Career at Red Kite Games Limited

In 2016, Patryk Szczerbinski began his career as a Programmer at Red Kite Games Limited, where he worked for five months. This role allowed him to gain practical experience in game development and programming, further enhancing his skills in software engineering.

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