Ariel Krieger
About Ariel Krieger
Ariel Krieger is the Lead Game Economy & Monetization Designer at CrazyLabs and a Game Expert at Ariel Krieger Consulting Services, with extensive experience in the gaming industry. He has held various roles, including Product Manager and Creative Director at Playtika, and has a strong background in human behavioral psychology as it relates to game design.
Work at CrazyLabs
Ariel Krieger serves as the Lead Game Economy & Monetization Designer at CrazyLabs, a position held since 2023. In this role, he focuses on developing and implementing monetization strategies that enhance player engagement and satisfaction. His work is based in the Copenhagen Metropolitan Area, where he contributes to the company's game design and economic frameworks.
Consulting Experience
In addition to his role at CrazyLabs, Ariel Krieger operates Ariel Krieger Consulting Services as a Game Expert since 2022. He provides insights and strategies to improve game design and monetization practices. He also serves as a Consultant for Plunge Games since 2024, further expanding his influence in the gaming industry.
Previous Roles in Game Design
Ariel Krieger has held various positions in the gaming industry. He worked at Playtika in multiple roles, including Creative Director from 2015 to 2018, Product Manager from 2018 to 2020, and Game Economy Manager from 2020 to 2022. Additionally, he served as Head of Game Economy and Managing Director of TSG Israel at Ten Square Games for eight months in 2022. His experience spans product development, game economy management, and creative direction.
Education and Expertise
Ariel Krieger holds a B.Sc. and B.A. in Mathematics and Music from the University of Haifa, completed between 2003 and 2006. He also earned a Master of Music in Music Technology from New York University from 2008 to 2010. His educational background, combined with his deep understanding of human behavioral psychology, informs his approach to game design and monetization strategies.
Teaching Experience
Ariel Krieger has experience in academia, having worked as an Adjunct Professor at New York University for four months in 2011. This role allowed him to share his knowledge of game design and related fields with students, contributing to the education of future professionals in the industry.