Gil Naamati
About Gil Naamati
Gil Naamati is a Game Level Designer and Prototype Developer with extensive experience in game design and user behavior analysis. He has worked for companies such as Plarium, diwip, and TabTale, focusing on fashion simulation games and super-casual game design.
Current Role at TabTale
Gil Naamati serves as a Game Level Designer and Prototype Developer at TabTale, a position he has held since 2016. Based in the Tel Aviv Area, Israel, he specializes in designing levels and prototyping for super-casual games. His role involves conceptualizing game mechanics and scripting behaviors to enhance player engagement and experience.
Previous Experience at Plarium
Prior to his current role, Gil Naamati worked at Plarium as a Game Designer for eight months in 2013 to 2014. During this time, he contributed to the development of various game features and mechanics, gaining valuable experience in the gaming industry.
Background in UI and Game Design
Gil has a diverse background in UI and Game Design, having worked at diwip as a UI Designer for six months in 2013 and later as a Game Designer for two years from 2014 to 2016. He also freelanced as a UI and Game Designer from 2012 to 2013, where he developed skills in user interface design and game mechanics.
Education and Qualifications
Gil Naamati studied at Bezalel Academy of Art and Design, earning a BA in Video and New Media from 2005 to 2009. He furthered his education at Beit Berl, where he obtained a Certificate in Computer Game Design from 2010 to 2011. His educational background supports his expertise in game design and development.
Expertise in Game Economy Management
Gil has extensive experience in managing the economy for fashion simulation games. He is skilled in designing and writing specifications for new features and balancing their impact on the game economy. His analytical research into user behavior informs his design decisions, enhancing overall game quality.