Francis Delaney
About Francis Delaney
Francis Delaney is a Lead Programmer at Frima, where he has worked since 2022. He has extensive experience in the video game industry, having held various programming roles at companies such as Beenox and Activision.
Work at Frima
Francis Delaney has been serving as the Lead Programmer at Frima since 2022. His role involves overseeing programming tasks and contributing to game development projects. Prior to his current position, he worked at Frima in various capacities, including as a Programmeur de Jeux in 2016 and 2018. His experience at Frima spans multiple years, showcasing his familiarity with the company's development processes and team dynamics.
Education and Expertise
Francis Delaney studied at Cégep de Sainte-Foy, where he completed a DEC+BAC in Techniques de l'informatique - Profil Jeu Vidéo from 2013 to 2016. He also holds a Diplôme d'études secondaires from Polyvalente des Iles, achieved from 2004 to 2009. His educational background is complemented by expertise in Unity and Quality Assurance, which are essential in the video game development field.
Background
Francis Delaney has accumulated several years of experience in the video game industry. He began his career as a Testeur de jeux at Activision in 2012. Over the years, he has held various roles at Beenox, including Testeur de développement, UI Programmer, and Gameplay Programmer, before transitioning to his current role at Frima. His diverse experiences across different companies have contributed to his comprehensive understanding of game programming.
Professional Experience at Beenox
At Beenox, Francis Delaney held multiple positions from 2012 to 2022. He started as a Testeur de développement, followed by roles as an Intégrateur UI and UI Programmer. His tenure at Beenox included a year as a Gameplay Programmer, where he further developed his skills in game programming. His work at Beenox has been instrumental in shaping his career in the gaming industry.
Technical Skills and Contributions
Francis Delaney possesses a strong foundation in programming, particularly in game development. His technical skills include proficiency in Unity, which is widely used in the industry for game design and development. Additionally, his experience in Quality Assurance enhances his ability to contribute to the overall quality of game projects. His background reflects a commitment to advancing his programming capabilities within the gaming sector.