Michaël Bastien
About Michaël Bastien
Michaël Bastien is a Lead Animator currently working at Frima in Ville de Québec, Canada. He has extensive experience in 3D animation, having held positions at various companies including FAKE Digital Entertainment, Polymorph Games, and Behaviour Interactive.
Current Role at Frima
Michaël Bastien serves as the Lead Animator at Frima, a position he has held since 2021. In this role, he is responsible for overseeing animation projects and leading a team of animators. His work contributes to the development of engaging and visually appealing content within the gaming industry. Frima is known for its innovative approach to game design and animation, allowing Bastien to apply his skills in a dynamic environment.
Previous Experience in Animation
Before joining Frima, Michaël Bastien accumulated extensive experience in animation across various companies. He worked as a 3D Animator at Behaviour Interactive from 2016 to 2018, and prior to that, he was employed at Polymorph Games as a 3D Animator from 2019 to 2021. His earlier role as a 3D Animator at FAKE Digital Entertainment lasted for 10 months in 2015-2016. This diverse background has provided him with a broad skill set and knowledge in animation techniques.
Education and Training in Animation
Michaël Bastien pursued his education in animation at two institutions. He studied at the Institut de l'Internet et du Multimédia from 2008 to 2011, where he focused on Animation, Interactive Technology, Video Graphics, and Special Effects. He then continued his studies at Centre NAD from 2011 to 2014, earning a Baccalauréat en animation 3D et Design numérique. This formal education laid the foundation for his career in the animation industry.
Early Career and Roles
Michaël Bastien began his career in the animation field at Les Productions Wild Box, where he worked as a Motion Designer and Editor from 2014 to 2015. He also gained experience as a student in FX and Cinema at Centre NAD from 2011 to 2014. These early roles allowed him to develop essential skills in motion design and editing, which he later applied in his animation work.