Michel Champoux

Programmer @ Frima

About Michel Champoux

Michel Champoux is a programmer based in Quebec, Canada, with a background in Digital Arts and Computer Games. He has worked at Frima since 2015, where he has developed various gaming features and tools.

Work at Frima

Michel Champoux has been employed at Frima since 2015, where he serves as a programmer. His role involves developing complex game mechanics and integrating advanced features into gaming platforms. Champoux has contributed to various projects, enhancing gameplay experiences through innovative programming solutions.

Education and Expertise

Michel Champoux studied at Humber College from 2012 to 2013, focusing on Visual and Digital Arts. He furthered his education at Institut Desgraff from 2014 to 2015, where he earned a Postsecondary Diploma in Computer Games and Programming Skills. This educational background has equipped him with the necessary skills to excel in game development.

Background

Michel Champoux has a background in programming and game development, with a focus on integrating advanced technologies into gaming. His experience includes working with AI, animation, physics, and visual effects, allowing him to create engaging and dynamic gaming experiences.

Achievements in Game Development

Champoux has developed multiple boss fights that incorporate artificial intelligence, animation, physics, and visual effects. He has also integrated Xbox One and PS4 services, including voice chat, achievements, leaderboards, and event tracking, enhancing the overall functionality of gaming platforms.

Technical Contributions

Michel Champoux has implemented a second screen mechanic for Xbox One and PS4, improving user interaction. Additionally, he has created production tools, including audio managers and cutscene tools, and developed C++ native libraries with C# wrappers, showcasing his technical proficiency in game programming.

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