Tim Wright

UI/UX Engineer @ Galileo

About Tim Wright

Tim Wright is a UI/UX Engineer with extensive experience in design and development, currently working at Galileo Financial Technologies since 2018. He has previously held positions at United Games, Disney Interactive Studios, and Smart Bomb Interactive, focusing on fintech products and tools.

Work at Galileo Financial Technologies

Tim Wright has been employed at Galileo Financial Technologies as a UI/UX Engineer since 2018. In this role, he focuses on creating user interfaces and experiences that enhance the functionality of financial technology products. His responsibilities include contributing to website development and devising solutions that support marketing initiatives. Wright's work is integral to the development of tools that cater to both internal teams and external clients, ensuring a user-friendly experience.

Previous Experience in UI/UX Design

Before joining Galileo, Tim Wright worked as a UI/UX Designer and Developer at United Games from 2017 to 2018. His role involved designing user interfaces that improved player engagement and overall user experience. Prior to that, he spent nine years at Disney Interactive Studios - Avalanche as an Environment Artist, where he contributed to the visual design of gaming environments. He also worked for Smart Bomb Interactive as an Environment Artist for one year, further developing his skills in design and user experience.

Education and Expertise

Tim Wright studied at the University of Utah, where he earned a Bachelor of Fine Arts degree in Painting and Drawing from 2000 to 2004. This educational background has provided him with a strong foundation in visual arts, which he applies to his work in UI/UX design. His expertise lies in creating intuitive user interfaces and enhancing user experiences, particularly in the fintech sector.

Background in Environment Art

Tim Wright has a background in environment art, having worked as an Environment Artist at both Disney Interactive Studios - Avalanche and Smart Bomb Interactive. His experience in this field involved creating immersive environments for video games, which has contributed to his understanding of user interaction and design principles. This background supports his current role in UI/UX, where he applies his artistic skills to enhance digital products.

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