Serge Plagnol

Engineering Manager, France Operations @ Green Hills

About Serge Plagnol

Serge Plagnol is an Engineering Manager at Green Hills Software, overseeing France Operations since 2017. He has a background in product development from his time at Sega and extensive experience in audio and 3D graphics engine development for video games.

Work at Green Hills Software

Serge Plagnol has been serving as the Engineering Manager for France Operations at Green Hills Software since 2017. His role is based in Brignais, Auvergne-Rhône-Alpes, France. Prior to this position, he worked as a Senior Field Application Engineer at the same company from 2001 to 2017. During his time at Green Hills, he has applied the company's technologies across various applications, including infotainment and airborne systems.

Previous Experience at Sega

From 1999 to 2001, Serge Plagnol held the position of Associate Director of Products Development at Sega. In this role, he contributed to the development of video game technologies, specifically focusing on helping companies master Sega technologies. His tenure at Sega lasted for two years.

Educational Background

Serge Plagnol has a strong educational background in mathematics, physics, and engineering. He studied at Lycée Louis le Grand, where he completed Math Sup & Math Spé from 1989 to 1991. He then attended the Institut national des Sciences appliquées de Toulouse, earning a Master of Engineering in Embedded Software from 1991 to 1994. Additionally, he studied at the University of Surrey, where he achieved a Master of Science in Signal Processing and Machine Intelligence in 1994.

Early Career at Infogrames

Before joining Sega, Serge Plagnol worked as a Software Engineer at Infogrames for three months in 1992. This early experience contributed to his development in the video game industry and laid the groundwork for his future roles in engineering and product development.

Expertise in Audio and 3D Graphics Engines

Serge Plagnol possesses extensive experience in developing and enhancing Audio and 3D Graphics engines specifically for video game companies. His technical expertise has been instrumental in advancing the capabilities of these engines, contributing to the overall quality and performance of video games.

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