Romain Dijoux
About Romain Dijoux
Romain Dijoux serves as the Director of Production at Humble Games, where he has worked since 2022. He has extensive experience in the gaming industry, having held various production roles at Blizzard Entertainment for over a decade, contributing to the launch of numerous titles.
Work at Humble Bundle
Romain Dijoux has served as the Director of Production at Humble Games since 2022. In this role, he has overseen the release of over 15 titles and managed the ongoing development of an additional 20 titles. He has implemented standardized processes and reporting methodologies to enhance progress reporting and date forecasting across the publishing portfolio. Additionally, he has focused on scaling the Game Development Operations Team to support a more ambitious portfolio of titles, both in quantity and quality. He also established a new Development Services team and provided mentorship to the new Director for this team.
Experience at Blizzard Entertainment
Before joining Humble Bundle, Romain Dijoux had an extensive career at Blizzard Entertainment, where he held multiple roles. He worked as a Senior Producer for Battle.net, Lead Game Producer for Overwatch and Overwatch 2, and Senior Producer for Heroes of the Storm and StarCraft II. His tenure at Blizzard spanned from 2004 to 2022, during which he contributed to various projects, including standardizing production processes and enhancing relationships with development partners. His experience at Blizzard provided him with a solid foundation in game production and management.
Education and Expertise
Romain Dijoux is a Certified Scrum Master, having achieved this certification through Scrum Master Alliance in 2012. His educational background and expertise in agile methodologies have contributed to his effectiveness in production roles. This certification complements his extensive experience in game development and production, particularly in managing teams and projects within the gaming industry.
Background in Game Development
Romain Dijoux began his career in game development at Delphine Software International, where he worked as a Game Designer and Level Designer. He later transitioned to various roles at Blizzard Entertainment, including QA Tester and Game Master, before moving into production roles. His diverse background in game design, quality assurance, and production has equipped him with a comprehensive understanding of the game development lifecycle.