Matheus Ramos Fernandes Da Silva

Software Engineer @ JobScore

About Matheus Ramos Fernandes Da Silva

Matheus Ramos Fernandes Da Silva is a Software Engineer with a background in game design and computer science. He has worked in various roles, including full-stack development and character design, and currently specializes in implementing features using React JS and Ruby on Rails.

Work at JobScore

Matheus Ramos Fernandes Da Silva has been employed at JobScore as a Software Engineer since 2021. In this role, he focuses on implementing new features using React JS with hooks. His work contributes to the development of software solutions that enhance user experience and functionality. Matheus operates remotely from Joinville, Santa Catarina, while JobScore is based in São Paulo.

Education and Expertise

Matheus studied at the S.A.G.A School of Art, Games and Animation, where he completed a two-year program in Game Design, earning the title of Tecnólogo from 2009 to 2011. He also holds a Bachelor's degree in Computer Science from Universidade do Estado de Santa Catarina, which he completed from 2012 to 2018. Additionally, he obtained a Bachelor's degree in Digital Animation Design from Universidade da Região de Joinville, studying from 2012 to 2016. His educational background supports his expertise in software development, particularly in Ruby on Rails and React JS.

Background

Matheus has a diverse professional background in software engineering and game design. He began his career as a Bolsista de Iniciação Científica at Universidade do Estado de Santa Catarina from 2014 to 2015. He then worked on character design for the game Science War at Univille Universidade from 2015 to 2016. Prior to his current position, he worked as a Full-stack Developer at Pixelhead from 2018 to 2021 and contributed to the SLA Castle Interface project at LARC Laboratory of Computer Network and Architecture in 2015.

Previous Work Experience

Matheus has held several positions prior to his current role at JobScore. He worked at Universidade do Estado de Santa Catarina on the Sherlock Dengue 8 project from 2013 to 2014. His experience also includes a year at Univille Universidade focusing on character design for a game. His tenure at Pixelhead as a Full-stack Developer lasted three years, during which he developed various software solutions. This range of experiences has equipped him with a solid foundation in both software development and game design.

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