Shantesh Patil
About Shantesh Patil
Shantesh Patil is a Senior Game Designer with over a decade of experience in the gaming industry, currently working at Keen Software House a.s. in Prague, Czechia. He has held various roles in game design, including positions at June Gaming and Ubisoft, and has expertise in running games as live services.
Work at Keen Software House
Shantesh Patil currently serves as a Senior Game Designer at Keen Software House a.s. in Prague, Czechia. He has held this position since 2020, contributing to the development of various gaming projects. Patil has taken on the role of Design Lead for an unannounced PC project, showcasing his leadership and design skills within the company.
Previous Experience at June Gaming
Prior to his current role, Shantesh Patil worked at June Gaming as a Senior Game Designer from 2012 to 2017. He later transitioned to the position of Lead Game Designer at the same company from 2018 to 2020. During his tenure, he focused on game design and development, enhancing his expertise in the gaming industry.
Career at Ubisoft
Shantesh Patil's career includes significant experience at Ubisoft, where he worked as a Game Designer from 2009 to 2012. He began his time at Ubisoft as a Game Tester for nine months in 2009. His roles at Ubisoft contributed to his understanding of game mechanics and design principles, further shaping his career in game development.
Education and Expertise
Shantesh Patil holds a Master's degree in English Language and Literature from Savitribai Phule Pune University, which he earned from 2008 to 2010. He also obtained a Bachelor's degree in Information Technology from the same university, studying from 2002 to 2006. His educational background complements his expertise in game design, level design, and running games as live services.
Background in Software Engineering
Before entering the gaming industry, Shantesh Patil worked as a Software Engineer at Neeti Solutions Pvt. Ltd. from 2006 to 2008. This experience provided him with a solid foundation in software development, which has been beneficial in his subsequent roles in game design.