Jeremy Hollingsworth

Art Director @ Osso VR

About Jeremy Hollingsworth

Jeremy Hollingsworth is an Art Director with extensive experience in the visual effects and gaming industries, currently working at Osso VR since 2022. He has held various roles, including Lead Hard Surface Artist and Environment Artist, at notable companies such as Apple, Crystal Dynamics, and Industrial Light & Magic.

Current Role at Osso VR

Jeremy Hollingsworth serves as the Art Director at Osso VR since 2022. In this role, he oversees the artistic direction and visual quality of projects. His responsibilities include leading the creative team and ensuring that the visual elements align with the company's objectives. His experience in various artistic roles contributes to his leadership in this position.

Previous Experience at Osso VR

Before becoming Art Director, Jeremy worked at Osso VR in multiple capacities. He served as the Lead Hard Surface Artist from 2021 to 2022, where he focused on creating detailed hard surface models. Additionally, he held the position of Senior Hard Surface Artist from 2020 to 2022, contributing to the development of high-quality visual assets for virtual reality projects.

Experience at Crystal Dynamics

Jeremy Hollingsworth worked at Crystal Dynamics in two roles. He was an Environment Artist II from 2018 to 2019, contributing to the design of immersive environments. He later served as Environment Artist III for a brief period in 2019. His work involved creating detailed and engaging environments for video games, showcasing his skills in 3D modeling and texturing.

Education and Training in Visual Effects

Jeremy studied at Gnomon School of Visual Effects from 2012 to 2015, where he focused on 3D modeling and texturing. He earned a degree in Entertainment Design for Digital Production. Prior to that, he completed his high school education at Steele Canyon High School, graduating with a High School Diploma in 2011.

Early Career and Internships

In the early stages of his career, Jeremy gained valuable experience through internships and entry-level positions. He interned at The Mill as a Modeling and Texturing Intern in 2015. He also worked as a Hard Surface Modeler at Industrial Light & Magic from 2015 to 2017, where he developed skills in creating complex models for visual effects. His experience at these companies laid the foundation for his future roles in the industry.

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