Cyrille Gindreau
About Cyrille Gindreau
Cyrille Gindreau is a software engineer with a diverse background in engineering and media. He has held various roles at companies such as BombBomb and Physna, and has an educational foundation in computer science and design.
Work at Physna
Cyrille Gindreau currently serves as a Software Engineer at Physna, a role he has held since 2022. In this position, he contributes to the development and enhancement of software solutions that focus on 3D modeling and geometric search technology. His experience in software engineering allows him to apply his skills in creating innovative applications that meet the needs of users and clients.
Previous Experience at BombBomb
Cyrille Gindreau has extensive experience at BombBomb, where he worked in various capacities. He began as a Software Engineer from 2019 to 2020, followed by a promotion to Senior Software Engineer from 2020 to 2021. He briefly served as a Senior Engineering Manager in 2021 for four months. His roles at BombBomb involved developing software solutions aimed at enhancing video messaging services.
Education and Expertise
Cyrille Gindreau has a diverse educational background. He earned a Bachelor's degree in Computer Science from New Mexico State University, where he studied from 2015 to 2018. Additionally, he studied Animation, Visual Effects, and Graphic Design at the same university, achieving a Bachelor of Creative Media (BCM) and Bachelor of Fine Arts (BFA) from 2007 to 2012. He also studied Journalism at Universidade Federal de São João del-Rei for one year in 2010. Furthermore, he completed a program in Concept Development for Advanced Media Display at Koç Üniversitesi in 2012.
Career Background
Cyrille Gindreau's career includes various roles in software engineering and related fields. Before his tenure at BombBomb, he worked as a Software Engineer at Steele Consulting, Inc. from 2018 to 2019 and as a Junior Software Engineer at Visgence Inc. from 2016 to 2018. Additionally, he gained experience in media production and engineering at Trinity Broadcasting Network, where he worked as an Editor, Assistant Chief Engineer, IT, and Line Producer from 2013 to 2015.