Francesco Olcese
About Francesco Olcese
Francesco Olcese is a Technical Director specializing in Character Modeling and Rigging at Pixar Animation Studios, where he has worked since 2020. He previously held positions at Apple and Pixar, and holds a Master of Arts in Animation and Visual Effects from the Academy of Art University.
Current Role at Pixar Animation Studios
Francesco Olcese currently serves as a Technical Director specializing in Character Model and Rig at Pixar Animation Studios. He has held this position since 2020 and continues to work in Emeryville, California. In this role, he is responsible for the technical aspects of character modeling and rigging, contributing to the development of animated features.
Previous Experience at Apple
Before joining Pixar, Francesco Olcese worked at Apple as a 3D QA Specialist. His tenure at Apple lasted for seven months in 2016 to 2017, during which he was based in Cupertino. His role involved quality assurance for 3D assets, ensuring that they met the company's standards for performance and visual fidelity.
Education in Animation and Visual Effects
Francesco Olcese pursued his Master of Arts in Animation and Visual Effects at the Academy of Art University from 2017 to 2020. This three-year program equipped him with advanced skills and knowledge in the field, preparing him for his roles in the animation industry, including his current position at Pixar.
Bachelor's Degree in Game Art and Design
Francesco Olcese earned a Bachelor of Applied Science in Game Art and Design from SAE Expression College. He completed this degree over a three-year period from 2013 to 2016. This foundational education provided him with essential skills in game design and 3D modeling, which he later applied in his career in animation.
Work History at Pixar Animation Studios
Francesco Olcese's work history at Pixar Animation Studios includes a previous role as a Technical Director for Character Model and Rig for six months in 2020. His experience at Pixar has been integral to his professional development in the animation sector, contributing to various projects during his time with the studio.