Ricardo Pacheco
About Ricardo Pacheco
Ricardo Pacheco is a Character Shading Technical Director at Pixar Animation Studios, where he has worked since 2015. He holds a Bachelor of Fine Arts in Animation from Brigham Young University, where he also served as a Texture Artist from 2013 to 2015.
Work at Pixar Animation Studios
Ricardo Pacheco has been employed at Pixar Animation Studios as a Character Shading Technical Director since 2015. In this role, he contributes to the visual development of characters, focusing on the shading aspects that enhance the overall aesthetic of animated films. His work is integral to the production process, ensuring that characters are visually appealing and consistent with the artistic vision of each project.
Education and Expertise
Ricardo Pacheco studied at Brigham Young University, where he earned a Bachelor of Fine Arts in Animation. His studies spanned from 2012 to 2015, during which he developed skills in animation techniques and character design. Additionally, he studied as a Texture Artist from 2012 to 2016, further honing his expertise in creating detailed textures for animated characters.
Background
Before joining Pixar, Ricardo Pacheco worked as a Texture Artist at Brigham Young University from 2013 to 2015. In this position, he focused on developing textures that added depth and realism to animated projects. His experience at the university provided him with a strong foundation in the principles of animation and texture creation.
Professional Experience
Ricardo Pacheco has accumulated significant experience in the animation industry over the years. His role at Pixar Animation Studios has lasted for nine years, where he has applied his skills in character shading to various high-profile projects. His previous experience as a Texture Artist at Brigham Young University further complements his technical abilities in character design and animation.