Tom Nettleship

Technical Principal Art @ Pixar Animation Studios

About Tom Nettleship

Tom Nettleship is a Technical Principal Art at Pixar Animation Studios, specializing in pipeline optimization and real-time graphics. He has extensive experience in programming and has held various roles in the gaming and animation industries since the early 1990s.

Work at Pixar Animation Studios

Tom Nettleship has been employed at Pixar Animation Studios since 2019, serving as Technical Principal Art. In this role, he specializes in pipeline optimization and real-time graphics. He manages programming teams that focus on production rendering and diagnostics, contributing to the studio's renowned animation quality. Prior to his current position, he worked as Global Technology Technical Director at Pixar from 2011 to 2019, where he played a significant role in advancing the studio's technological capabilities.

Previous Employment History

Before joining Pixar, Tom Nettleship held various programming positions at several companies. He worked at Ocean Software Ltd. as a Programmer from 1993 to 1995. He then spent two years at Slightly Mad Studios from 2009 to 2011. His career also includes a role as Senior Programmer at Visual Sciences Ltd. from 2003 to 2005 and as a Programmer at Blimey Games Ltd. from 2005 to 2009. These experiences contributed to his expertise in multiplayer and networking programming.

Education and Expertise

Tom Nettleship studied at the University of Bath, where he earned a BSc in Computer Software Technology from 1989 to 2003. His educational background has equipped him with a strong foundation in programming and technology. He possesses specialized knowledge in multiplayer and networking programming, as well as pipeline optimization and real-time graphics, which are critical skills in the animation and gaming industries.

Technical Skills and Specializations

Tom Nettleship has developed a robust skill set throughout his career, focusing on areas such as pipeline optimization, real-time graphics, and production rendering. His experience managing programming teams highlights his leadership capabilities in technical environments. His expertise in multiplayer and networking programming further enhances his contributions to projects, particularly in collaborative and interactive settings.

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