Timothy Seitz

Art Coordinator @ Raven

About Timothy Seitz

Timothy Seitz is an Art Coordinator at Raven Software, where he has worked since 2022, focusing on animation and environment art for the Call of Duty franchise. He has a background in animation and film, having studied at the University of Utah and Animation Mentor.

Work at Raven Software

Timothy Seitz has been employed at Raven Software as an Art Coordinator since 2022. In this role, he is responsible for coordinating external development for animation and environment art assets. His work specifically supports the Call of Duty franchise, including both Warzone and the single-player campaign. Seitz has been involved in this capacity for two years, contributing to the visual aspects of a major gaming title.

Previous Experience in Animation and Art Coordination

Before joining Raven Software, Timothy Seitz worked at Big Boot Stoodts, LLC as an Animator and Rigger from 2019 to 2020. He also held positions at Radiant, where he served as an Assistant Editor and a Digital Asset Manager in 2019. His experience in these roles has equipped him with skills in animation and asset management, which he applies in his current position.

Education in Film and Animation

Timothy Seitz earned a Bachelor of Arts in Film and Media Arts from the University of Utah, where he studied from 2016 to 2020. Following this, he pursued further education in 3D Character Animation at Animation Mentor from 2020 to 2022. This educational background has provided him with a solid foundation in both film and animation, enhancing his capabilities in the gaming industry.

Involvement in Major Gaming Franchise

Since October 2022, Timothy Seitz has been involved in coordinating art assets for the Call of Duty franchise. His role focuses on ensuring that both animation and environment art assets meet the high standards required for the franchise, which is known for its significant impact in the gaming industry.

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