Aaron Beechler

Senior Systems Designer @ Riot Games

About Aaron Beechler

Aaron Beechler is a Senior Systems Designer currently employed at Riot Games in Seattle, Washington. He has extensive experience in the gaming industry, having held positions at notable companies such as Sucker Punch Productions, Rockstar Games, and High Moon Studios.

Current Role at Riot Games

Aaron Beechler currently serves as a Senior Systems Designer at Riot Games. He has held this position since 2021, contributing to the development of various gaming systems and mechanics. His role involves collaborating with cross-functional teams to enhance gameplay experiences and ensure system integrity in game design. He is based in Seattle, Washington.

Previous Experience at Sucker Punch Productions

Prior to his current role, Aaron Beechler worked at Sucker Punch Productions as a Senior Systems Designer from 2016 to 2020. During his four years at the Bellevue, WA studio, he focused on designing and implementing game systems that support player engagement and interaction. His contributions were integral to the studio's projects during that period.

Professional Background in Game Design

Aaron Beechler has a diverse background in game design, having worked at several notable studios. He was a Technical Game Designer at High Moon Studios from 2006 to 2010 and later served as a Senior Systems Designer at Rockstar Games from 2014 to 2016. He also held the position of Senior Technical Game Designer at Trion Worlds, Inc. from 2012 to 2013, and worked as a Principal Game Designer at Final Strike Games from 2020 to 2021.

Educational Background in Computer Science and Game Design

Aaron Beechler studied at the State University of New York College at Buffalo, where he earned a Bachelor's degree in Computer Science and Media Studies from 1999 to 2005. He furthered his education at the Rochester Institute of Technology, obtaining a Master's degree in Game Design from 2006 to 2007. His academic background has provided him with a solid foundation in both technical and creative aspects of game development.

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