Adam Portillo

Visual Designer Valorant @ Riot Games

About Adam Portillo

Adam Portillo is a Visual Designer at Riot Games, specializing in Valorant. He has a background in graphic design and has contributed to various projects at Blizzard Entertainment and Square Enix.

Current Role at Riot Games

Adam Portillo currently serves as a Visual Designer for Valorant at Riot Games. He has held this position since 2022, contributing to the visual aspects of one of the most popular tactical shooters in the gaming industry. His role involves utilizing various design tools and collaborating with cross-functional teams to enhance the game's visual experience.

Previous Experience at Riot Games

Prior to his current role, Adam Portillo worked at Riot Games in several capacities. From 2019 to 2021, he was a Visual Designer for Publishing, and from 2021 to 2022, he served as a Visual Designer for Legends of Runeterra. His contributions in these roles included working on visual development and design projects that supported the games' marketing and user experience.

Experience at Blizzard Entertainment

Adam Portillo has extensive experience at Blizzard Entertainment, where he worked in various roles from 2015 to 2019. He started as an Associate Media Artist in Community Development, then transitioned to Technical Quality Assurance Analyst, and later served as a Graphic Designer. Notably, he contributed to the WoW Classic and Anniversary ad campaigns and was involved in the development of the Path of Champions progression system for Legends of Runeterra.

Educational Background

Adam Portillo studied at Gnomon School of Visual Effects, Games + Animation, where he focused on Design and Applied Arts. He earned a Bachelor of Fine Arts (BFA) from 2020 to 2024. His education provided him with a strong foundation in visual design, which he applies in his professional roles.

Technical Skills and Tools

Adam Portillo is proficient in a variety of design tools, including Figma, Procreate, Photoshop, Illustrator, and After Effects. He also utilizes Unreal Engine 4 for design projects. His technical skills enable him to collaborate effectively with engineers and producers on complex projects, enhancing the overall quality of the visual elements in the games he works on.

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