Alex Arndt
About Alex Arndt
Alex Arndt is a Research Manager in Central User Research at Riot Games, where he has worked since 2020. He has a diverse background in research and project management, with previous roles at NextLevel Internet, Activision, and the University of Oxford.
Work at Riot Games
Alex Arndt serves as the Research Manager for Central User Research at Riot Games, a position he has held since 2020. In this role, he drives user research efforts on game teams, collaborating with production and design leadership to address complex and ambiguous problem spaces. He advocates for players by providing strategic insights into their wants, needs, and behaviors, which influences the development of new games, systems, and features.
Previous Experience
Before joining Riot Games, Alex Arndt worked as a User Researcher at Activision from 2017 to 2020. He also served as a Graduate Student Researcher at the University of Oxford from 2014 to 2016, where he conducted research on play behavior, storytelling, cooperation, and group dynamics. Earlier in his career, he worked as a Network Engineer and Project Manager at NextLevel Internet from 2010 to 2014.
Education and Expertise
Alex Arndt earned a Bachelor of Arts (B.A.) in Anthropology with a Minor in Complex Systems from the University of California, Los Angeles, from 2007 to 2010. He furthered his education at the University of Oxford, obtaining a Master of Science (M.Sc.) in Cognitive and Evolutionary Anthropology from 2014 to 2015. Additionally, he studied at Palomar College, where he achieved two Associate of Arts (A.A.) degrees in University Studies: Culture and Society and General Studies: Science and Mathematics.
Contributions to Game Design
Alex Arndt has contributed to the development of game mechanics and design philosophy through his work on various tabletop systems and the Radiance RPG. He has authored multiple adventures, showcasing his background in narrative design and world-building. His expertise in user research and methodology development has been instrumental in addressing business, design, and usability questions within the gaming industry.
Thru-Hiking Experience
In 2014, Alex Arndt completed a thru-hike of the Appalachian Trail, an endeavor that lasted five months. This experience reflects his commitment to personal challenges and exploration, which may complement his professional pursuits in research and user experience.