Zane Gholson

Senior Software Engineer @ Riot Games

About Zane Gholson

Zane Gholson is a Senior Software Engineer at Riot Games with extensive experience in game development and software engineering. He has previously held positions at several companies, including TLM Partners, Inc., American Book Company, and Certain Affinity, and is proficient in multiple programming languages and development tools.

Work at Riot Games

Zane Gholson has been employed at Riot Games as a Senior Software Engineer since 2022. He is based in St. Louis, Missouri, United States. In this role, he contributes to the development of games, leveraging his extensive experience in software engineering and game development.

Previous Experience in Software Engineering

Prior to his current position, Gholson held various roles in software engineering. He worked at TLM Partners, Inc. as Lead UI Engineer from 2021 to 2022. He also served as a Sr. UI Programmer at Tripwire Interactive LLC from 2014 to 2018, and as a Staff Software Engineer at Janus Research Group from 2012 to 2014. His early career included a position as a Software Engineer at American Book Company in 2011.

Education and Expertise

Gholson studied Game and Simulation Programming at DeVry University, where he achieved a degree in Computer Science from 2009 to 2011. He has expertise in using Unreal Engine 4 and UMG for game development, and is proficient in multiple programming languages, including C++, C#, ActionScript 3.0, and UnrealScript 3.0.

Technical Skills and Tools

Zane Gholson is experienced in various development tools such as Mono Develop, Visual Studio, and Visual Assist. He is skilled in version control systems like Subversion, Mercurial, and P4V. Additionally, he has experience with graphic design tools including Flash and Photoshop, and is familiar with productivity tools from both Google and Microsoft.

Career Timeline

Gholson's career spans multiple companies and roles. He worked at Research Network, Inc. in 2012 for 5 months, and at Certain Affinity as a UI Engineer from 2018 to 2021. His diverse experience across different companies has contributed to his development as a software engineer in the gaming industry.

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