Kyla Bendall

Cg Assets Manager @ Soul Machines

About Kyla Bendall

Kyla Bendall is a CG Assets Manager currently working at Soul Machines in Auckland, New Zealand. With extensive experience in 3D artistry and project management across various industries, she has held positions at notable companies such as Weta Digital and Digital Post, and has also contributed to education as a lecturer in game design and animation.

Current Role as CG Assets Manager

Kyla Bendall currently serves as CG Assets Manager at Soul Machines, a position she has held since 2021. In this role, she oversees the management of computer-generated assets, ensuring quality and consistency across projects. Her responsibilities include coordinating with various teams to streamline workflows and enhance the production process. She continues to work from Auckland, New Zealand, where she applies her extensive experience in 3D artistry and project management.

Previous Experience at Soul Machines

Prior to her current role, Kyla Bendall worked at Soul Machines as a Senior Character Artist from 2018 to 2021. During her three years in this position, she contributed to the development of lifelike digital characters, focusing on their design and animation. Her work helped advance the company's capabilities in creating interactive and engaging virtual experiences.

Career Background in 3D Artistry

Kyla Bendall has a diverse background in 3D artistry, having worked in various capacities across multiple organizations. She began her career at Weta Digital as a Senior Modeler and Texture Painter from 1998 to 2005. She then transitioned to roles such as Animation Director at Cirkus from 2005 to 2008, and as a 3D Artist at Digital Post from 2008 to 2012. Additionally, she worked as a freelance 3D Artist from 2017 to 2018, further expanding her skill set and industry knowledge.

Education and Teaching Experience

Kyla Bendall studied at Unitec Institute of Technology, where she achieved a degree in 3D Design from 1994 to 1997. She later served as a lecturer at Unitec, teaching Game Design from 2014 to 2018 and Animation, Drawing, and Professional Practice from 2006 to 2007. Her teaching experience reflects her commitment to educating the next generation of artists and designers in the field of digital media.

Expertise in Interactive Experiences

Kyla Bendall possesses expertise in augmented reality and interactive experience design. Her comprehensive skill set includes modeling and texturing, game design, design and look development, treatments and previs, compositing and editing, and project management. She has managed projects across various industries, including film, TV, advertising, high-end technology, and gaming, demonstrating her versatility and ability to adapt to different creative environments.

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