Marc Dörffer
About Marc Dörffer
Marc Dörffer is a Project Manager for Professional Services EMEA at Vizrt, where he has worked since 2020 in Berlin, Germany. He holds a Master of Engineering and a Master of Arts, and has extensive experience in studio automation, live production technologies, and advanced broadcast systems.
Work at Vizrt
Marc Dörffer has been employed at Vizrt as a Project Manager in the Professional Services EMEA division since 2020. Based in Berlin, he manages projects that involve advanced broadcast technology systems, including Viz Mosart and Viz Vectar Plus. His role focuses on studio automation and live production technologies, ensuring the successful implementation of real-time graphic systems and AR/VR graphics. Dörffer oversees media asset management systems projects, specifically utilizing Viz One.
Education and Expertise
Marc Dörffer holds a Master of Engineering (M.Eng.) from Beuth Hochschule für Technik Berlin, where he studied from 2017 to 2019. He also earned a Master of Arts (M.A.) from the same institution between 2014 and 2017. Prior to that, he completed a Bachelor of Engineering (B.Eng.) at Hochschule der Medien Stuttgart from 2011 to 2014. His academic background supports his expertise in studio automation, live production technologies, and real-time graphic systems.
Background
Before joining Vizrt, Marc Dörffer worked at Amptown System Company GmbH as a Project Engineer and Project Manager from 2017 to 2020. He began his career there as a Working Student in Project Engineering from 2016 to 2017. His experience also includes an internship in IT support at Videocation Fernseh-Systeme GmbH in 2013 and a role as a soldier in the Bundeswehr in 2010. Dörffer has also completed internships at Studio Hamburg Media Consult International and ZDF.
Professional Experience
Marc Dörffer has a diverse professional background in project management and engineering within the broadcast technology sector. His experience includes managing projects that utilize advanced technologies such as Viz Engine and Virtual Studio. He has worked on various projects involving studio automation and real-time graphics, contributing to his specialization in AR/VR graphics. His roles have spanned multiple companies and positions, providing him with a comprehensive understanding of the industry.