Samantha De Geus
About Samantha De Geus
Samantha De Geus is a Learning Product Manager at WorkForce Software, specializing in Learning Journey analysis and educational solutions. She has a diverse background in instructional design and human resources, with experience at various organizations including the University of Michigan and LLamasoft, Inc.
Current Role at WorkForce Software
Samantha De Geus serves as a Learning Product Manager at WorkForce Software, a position she has held since 2021. In this role, she focuses on documenting the people, processes, and technologies that form a learner's ecosystem. Her work aims to tailor educational solutions that meet the specific needs of learners. Samantha employs Digital Content Tracking and Data Analytics to assess the effectiveness of educational programs, ensuring they align with organizational goals.
Previous Experience in Instructional Design
Samantha De Geus has extensive experience in instructional design, having worked at LLamasoft, Inc. as a Senior Instructional Designer from 2016 to 2019 and later as a Learning Experience Manager until 2020. Her responsibilities included analyzing learning journeys to define target audiences and specific educational goals. Prior to LLamasoft, she worked at the University of Michigan as an Instructional Designer for EpicCare Inpatient Procedure Orders, Radiant, Cupid, and SmartForms from 2012 to 2016.
Educational Background
Samantha De Geus has a solid educational foundation with a Bachelor of Science in Art from Eastern Michigan University, which she completed from 2002 to 2005. She also holds a Bachelor of Science in English from the same institution during the same period. Additionally, she earned an Associate degree in Graphic Design from Washtenaw Community College from 2010 to 2013. This diverse educational background supports her expertise in both creative and technical aspects of learning design.
Skills and Specializations
Samantha De Geus specializes in Learning Journey analysis, which allows her to define target audiences and specific goals for educational solutions. She utilizes Agile Project Management and Persona Analysis to facilitate behavior change through design. Her recommendations for educational solutions are informed by her experience as a Learning and Development Designer and Developer, ensuring they meet the maturity level of the company and the needs of learners.
Early Career Experience
Before her roles in instructional design, Samantha De Geus worked at ImageMaster, LLC as a Pre-production Specialist from 2008 to 2010. She also briefly held a position in Human Resources at Champion Learning Center in 2008. Additionally, she worked as an Instructional Developer, Screen Sculptor, and Course Writer at TorranceLearning from 2010 to 2012. These early career experiences contributed to her comprehensive understanding of educational processes and learner needs.