Nenad Sunjka

Supervisor Character Rigger @ 3Lateral

About Nenad Sunjka

Nenad Sunjka is a Supervisor Character Rigger at 3Lateral doo Novi Sad, where he has worked since 2021. He holds a Master's degree in Computer Graphics from the Faculty of Technical Sciences, University of Novi Sad, and has previous experience as a Teaching Assistant and Character Rigger.

Current Role at 3Lateral

Nenad Sunjka serves as a Supervisor Character Rigger at 3Lateral doo Novi Sad. He has held this position since 2021, contributing to the development and refinement of character rigging processes. His role involves overseeing the rigging of characters for various projects, ensuring that they meet the technical standards required for animation and game development.

Previous Experience in Character Rigging

Before his current role, Nenad worked as a Character Rigger at 3Lateral doo Novi Sad from 2018 to 2021. In this capacity, he was responsible for creating and implementing character rigs, which are essential for animating characters in digital environments. His experience in this role laid the foundation for his supervisory position.

Education and Expertise

Nenad Sunjka studied at the Faculty of Technical Sciences, University of Novi Sad, where he earned both a Bachelor's and a Master's degree in Computer Graphics. His undergraduate studies spanned from 2012 to 2016, followed by his Master's program from 2016 to 2019. This academic background provided him with a strong foundation in technical skills relevant to his career in 3D graphics and character rigging.

Teaching Experience

Nenad has experience in academia, having worked as a Teaching Assistant at the Faculty of Technical Sciences, University of Novi Sad from 2016 to 2018. Additionally, he served as a Demonstrator for seven months in 2016. These roles allowed him to share his knowledge of computer graphics and support the education of students in the field.

Early Career as a 3D Generalist

Nenad began his career as a 3D Generalist at DunavNET in 2016, where he worked for four months. This initial experience in the industry helped him develop a broad skill set in 3D modeling and animation, which he later applied to his specialized roles in character rigging.

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