Ankit Jain

Ankit Jain

Sr Computer Scientist @ Adobe

About Ankit Jain

Ankit Jain is a Senior Computer Scientist at Adobe, where he has worked since 2015. He has extensive experience in application development across various platforms and has contributed significantly to projects involving GPU rendering and performance enhancement.

Work at Adobe

Ankit Jain has been employed at Adobe as a Senior Computer Scientist since 2015. His role involves significant contributions to the development of advanced graphics technologies. Notably, he played a key role in developing the GPU rendering module for Adobe Fresco. This project utilized advanced graphics technologies such as Metal and DX12. Additionally, he is responsible for integrating GPU acceleration into Photoshop Web using WebGPU, which enhances the application's performance and capabilities.

Previous Experience

Before joining Adobe, Ankit Jain held several positions in the technology sector. He worked at Incedo Inc. as a Technical Lead from 2011 to 2015 in Gurgaon, India. Prior to that, he served as a Senior Research Scientist at Core Projects & Technologies Ltd from 2007 to 2010 in Mumbai Area, India. His career began as a Senior Software Engineer at R Systems from 2010 to 2011 in Noida Area, India. These roles contributed to his extensive experience in application development across multiple platforms.

Education and Expertise

Ankit Jain earned his Master of Technology (M.Tech.) in Computer Application in Chemical Engineering from IIT Delhi, completing his studies from 2001 to 2006. He also holds a Bachelor of Technology (B.Tech.) in Chemical Engineering from the same institution, achieved during the same timeframe. His educational background provides a strong foundation for his expertise in developing applications across various platforms, including Windows, iOS, Android, and web environments.

Technical Skills and Interests

Ankit Jain possesses expertise in developing applications that leverage advanced graphics technologies. He has a strong interest in projects related to game development, simulation, visualization, and virtual reality. His extensive experience in 2D/3D graphics and physics supports his work in these areas, allowing him to contribute effectively to innovative projects in the technology field.

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