Christophe Poirel

Christophe Poirel

C++ Software Engineer @ Adobe

About Christophe Poirel

Christophe Poirel is a C++ Software Engineer at Adobe, where he has worked since 2019 in Lyon, France. He has a strong background in software development, having previously held positions at various companies, including Abstraction Games B.V. and Ubisoft.

Work at Adobe

Christophe Poirel has been employed at Adobe since 2019 as a C++ Software Engineer. He works in Lyon, Auvergne-Rhône-Alpes, France. In his role, he has been involved in feature implementation for a major Adobe product, focusing on enhancing its functionality and user experience. Additionally, he contributed to the development and maintenance of Substance Alchemist, a tool designed for creating and managing digital materials.

Previous Experience in Software Development

Before joining Adobe, Christophe Poirel held several positions in software development. He worked as a C++ Programmer at Abstraction Games B.V. from 2017 to 2019 in the Eindhoven Area, Netherlands. Prior to that, he was a C++ Programmer at Cyanide from 2014 to 2017 in Nanterre, France, and a 3D Programmer at Ubisoft for a brief period in 2013. His early career included roles as a .NET Programmer at various companies, including Ullink, Societe Generale Corporate and Investment Banking, and Geoservices.

Education and Expertise

Christophe Poirel holds two Master's Degrees in relevant fields. He studied Computer Graphics and Video Games at ESGI from 2011 to 2013. Earlier, he attended Université de Toulon, where he studied Computer Science and earned a Master's Degree from 2005 to 2006. His educational background provides a strong foundation for his extensive experience in C++ programming, particularly in the development of software for creative tools.

Background in Programming

Christophe Poirel has a diverse background in programming, with a focus on C++ and .NET technologies. His career spans various roles in different companies, showcasing his adaptability and proficiency in software development. He has worked in multiple locations, including France, the Netherlands, and has experience in both game development and software tools.

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