Kirsty Beaton

Kirsty Beaton

Software Engineer @ Adobe

About Kirsty Beaton

Kirsty Beaton is a Software Engineer at Adobe, where she has worked since 2019. She has previous experience at Ubisoft Montréal and Big Fish Games in various programming and engineering roles.

Work at Adobe

Kirsty Beaton has been employed at Adobe as a Software Engineer since 2019. In this role, she contributes to various software development projects, leveraging her expertise in programming and engineering. Her tenure at Adobe spans five years, during which she has been involved in enhancing software solutions and collaborating with cross-functional teams.

Previous Experience in Game Development

Prior to her role at Adobe, Kirsty Beaton worked at Ubisoft Montréal in multiple capacities. She served as a Programmer in the Game Engine division from 2013 to 2014 and later as a Programmer in the UI department for a brief period in 2013. These positions allowed her to gain valuable experience in game development and programming within a leading gaming company.

Engineering Management at Big Fish Games

Kirsty Beaton held the position of Engineering Manager for Tools & Engine at Big Fish Games from 2017 to 2018. In this role, she oversaw engineering projects and managed a team, focusing on the development of tools and engine technologies. Additionally, she worked as a Senior Software Engineer at Big Fish Games from 2014 to 2017, where she contributed to software engineering efforts.

Education and Expertise

Kirsty Beaton earned her Bachelor's Degree in Computer Science from Concordia University, completing her studies from 2009 to 2013. During her time at the university, she developed a strong foundation in computer science principles. Additionally, she worked as a Technical Writing Tutor at Concordia University in 2012, where she assisted students in improving their technical writing skills.

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