Pierre Becker

Pierre Becker

About Pierre Becker

Pierre Becker is a teacher at Aix-Marseille University and has a background in user experience design and project management in the gaming industry. He holds multiple degrees in psychology and has worked for notable companies such as Ubisoft and SoftBank Robotics Europe.

Work at Aix-Marseille University

Pierre Becker has been employed as a Teacher at Aix-Marseille University since 2017. His role involves educating students in various aspects of psychology, leveraging his extensive background in the field. The university is located in Aix-en-Provence, Provence-Alpes-Côte d'Azur, France, and is known for its diverse academic programs and research initiatives.

Education and Expertise

Pierre Becker has a solid educational foundation in psychology, having obtained a Master's degree from Aix-Marseille University from 2013 to 2015. He also holds Bachelor's degrees in Psychology from the University of Strasbourg and the Université du Québec en Outaouais. His earlier education includes a Baccalauréat Scientifique with a focus on Biology and Chemistry from Lycée Franco-allemand de Sarrebruck.

Background

Pierre Becker has an international educational background, having studied in various institutions across France and Canada. His experiences have shaped his understanding of user experience design and psychology, allowing him to incorporate diverse perspectives into his work. He has also worked in different roles within the tech and gaming industries, enhancing his practical knowledge.

Professional Experience

Pierre Becker has held several positions in the tech and gaming sectors. He worked at Bertin Technologies as a Consulting Engineer from 2016 to 2018 and at SoftBank Robotics Europe in various roles, including User Experience Designer and Project Manager/Producer. He also contributed to Ubisoft as a Games User Researcher Assistant and later as a Project Manager focusing on user research.

Interests and Focus Areas

Pierre Becker has a keen interest in virtual reality (VR) and augmented reality (AR), particularly in feature production with a user experience-oriented approach. He aims to improve systems for users by integrating his passions and commitment to understanding user needs. His focus on inclusive user experiences is informed by his diverse educational and cultural background.

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