Selim Bekkar

Selim Bekkar

Unity Teacher Master 2 Geometry And Graphic Computing @ Aix-Marseille University

About Selim Bekkar

Selim Bekkar is a Unity Teacher at Aix-Marseille University, specializing in Master 2 Geometry and Graphic Computing. He has a background in engineering and digital imaging, with experience in various roles including software engineering and internships in the gaming industry.

Work at Aix-Marseille University

Currently, Selim Bekkar serves as a Unity Teacher at Aix-Marseille University, focusing on Master 2 students in the Geometry and Graphic Computing program. He has held this position since 2022, contributing to the academic development of students specializing in advanced computer graphics. His role involves delivering lectures and practical sessions that emphasize the use of the Unity engine in various applications.

Education and Expertise

Selim Bekkar has a solid educational background in engineering and digital imaging. He studied at Ecole nationale d'Ingénieurs de Brest, where he earned a degree in Mechatronics, Robotics, and Automation Engineering from 2009 to 2013. He furthered his education at Aix-Marseille Université, obtaining a Master’s Degree in Digital Imaging between 2014 and 2016. His academic training underpins his expertise in computer graphics and software development.

Professional Experience

Selim Bekkar has accumulated diverse professional experience in the field of digital imaging and software engineering. He worked as a Digital Imaging Developer at Perspective[S] - Solutions Digitales et Interactives from 2017 to 2018 in the Aix-En-Provence area. Prior to this, he completed a six-month internship as a WebGL Intern at Starbreeze Studios in Redwood City, California, in 2016. Additionally, he gained early experience during a one-month student internship at IESA Automation in 2012.

Current Role at Octarina

Since 2019, Selim Bekkar has been employed as a Software Engineer specializing in 3D and computer vision at Octarina, located in the Aix-En-Provence area. In this role, he engages in software development projects that leverage his skills in 3D graphics and computer vision technologies, contributing to the company's innovative solutions in the digital space.

Teaching and Curriculum Development

Since at least 2022, Selim Bekkar has been involved in teaching roles, focusing on advanced topics in computer graphics. His teaching includes practical applications of the Unity engine, aimed at equipping students with the necessary skills for careers in digital imaging and graphic computing. His curriculum development reflects current industry standards and technological advancements.

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