Cameron Ostadali

Cameron Ostadali

Senior Software Engineer @ Amentum

About Cameron Ostadali

Cameron Ostadali is a Senior Software Engineer at Amentum, where he leads a team in developing Unity-based 3D projects and integrates advanced XR features. He holds a Bachelor's degree in Information Technology from Penn State University and previously worked as a Helpdesk Technician at Penn State York.

Work at Amentum

Cameron Ostadali has been employed at Amentum as a Senior Software Engineer since 2022. He works in Dahlgren, Virginia, in a hybrid capacity. In his role, he has led a team of seven developers in the design and development of Unity-based 3D projects. His work includes integrating advanced XR features such as hand tracking, spatial mapping, and gesture recognition to enhance user interactions. Ostadali has developed and maintained scalable C# applications for the Naval Surface Warfare Center Dahlgren Division (NSWCDD) and has documented newly implemented features in Confluence to facilitate cross-department collaboration.

Education and Expertise

Cameron Ostadali studied at Penn State University, where he earned a Bachelor's degree in Information Technology from 2015 to 2019. His education provided him with a strong foundation in software engineering principles and practices. Ostadali has developed expertise in C# programming, Unity development, and XR technologies. His technical skills include multithreading, custom shader creation, and the development of visual effects and meshes, which contribute to creating immersive user experiences.

Background

Before joining Amentum, Cameron Ostadali worked at Penn State University as a Helpdesk Technician from 2016 to 2018 in the York, Pennsylvania area. This role allowed him to gain valuable experience in technical support and problem-solving. His transition from a helpdesk position to a senior software engineering role reflects his growth and development in the field of information technology.

Achievements

Cameron Ostadali has made significant contributions in his current role at Amentum. He synchronized the codebase with a Docker container, resulting in a 350ms improvement in simulation initialization speed. Additionally, he implemented efficient multithreaded code using both native C# and Unity’s Job system, which significantly improved project serialization speed. Ostadali also engineered an optimized editor UI for runtime variable modification, enhancing the debugging process.

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