Blythe D.
About Blythe D.
Blythe D. is a UX/UI Designer at Anaconda, Inc., where she has worked since 2022. She holds a Master of Arts in Mathematics from Stony Brook University and has a diverse background in data science, software engineering, and education.
Work at Anaconda
Blythe D. has been employed at Anaconda, Inc. as a UX/UI Designer since 2022. In this role, she focuses on enhancing user experiences and interfaces for Anaconda's software products. Prior to her current position, she worked at Anaconda as a Data Scientist from 2021 to 2022, where she applied her analytical skills to interpret data and inform product development. Additionally, she served as a Software Engineer Intern for two months in 2021, contributing to various engineering projects.
Education and Expertise
Blythe D. holds a Master of Arts in Mathematics from Stony Brook University. She also completed her Bachelor of Science in Mathematics at Duke University. Her education includes participation in the Budapest Semesters in Mathematics and recognition as a Rothermere Institute Scholar at the University of Oxford. This strong academic background supports her expertise in UX/UI design, data science, and software engineering.
Background
Blythe D. has a diverse professional background that includes roles in education and business. She worked as a Graduate Teaching Assistant at Stony Brook University from 2020 to 2021, where she supported undergraduate students in their studies. Additionally, she operated a resale business from 2019 to 2023. Her experience also includes positions as a Teaching Assistant at the Art of Problem Solving and as an Educational Designer at Opportunity Education.
Teaching and Research Experience
Blythe D. has significant teaching and research experience. She served as a Teaching Assistant at the Research Science Institute (RSI) in 2018 and as a Student Researcher in 2015. Her role at RSI involved assisting in educational programs and contributing to research projects. Furthermore, her long-term position at the Art of Problem Solving from 2015 to 2020 involved supporting students in mathematics education.