Jon Graves
About Jon Graves
Jon Graves is a Principal Software Engineer at AppliedVR, where he has worked since 2020. He specializes in full stack web development and has a background in animation, enhancing his ability to integrate engineering solutions with creative assets.
Work at AppliedVR
Jon Graves has served as Principal Software Engineer at AppliedVR since 2020. In this role, he focuses on addressing engineering challenges by developing innovative solutions and implementing existing systems in unique ways. His experience at AppliedVR includes previous positions as Senior Software Developer and Technical Consultant, allowing him to build a comprehensive understanding of the company's technology and objectives.
Education and Expertise
Jon Graves earned a Bachelor's degree in Animation, Interactive Technology, Video Graphics, and Special Effects from The Art Institute of California-Los Angeles, where he studied from 2012 to 2014. His educational background provides a foundation for his expertise in software engineering, particularly in full stack web development and Python automation. He specializes in tool creation for Maya, enhancing production pipelines.
Background in Software Engineering
Jon Graves has a diverse background in software engineering, having worked in various roles across multiple companies. He was a Lead Software Engineer at Enosis VR from 2016 to 2018 and has also held positions at BrainRush as a Technical Artist and Unity Developer. His experience includes a contractor role at Mattel, Inc. and a prior stint at AppliedVR as a Technical Consultant and Software Developer.
Passion for 3D Animation and Hardware Tinkering
Jon Graves has a strong passion for 3D animation and hardware tinkering, which complements his software development skills. This interest allows him to integrate engineering solutions with creative assets effectively, enhancing the overall quality of his work in software engineering and development.
Professional Experience Overview
Throughout his career, Jon Graves has accumulated significant experience in software development. His roles have included Lead Software Engineer, Technical Artist, and Senior Software Developer. His work spans various companies, including AppliedVR, Enosis VR, and BrainRush, contributing to his well-rounded skill set in the technology sector.