Al Sargent
About Al Sargent
Al Sargent is the Sr. Director of Product Marketing at ArangoDB, where he has worked since 2022. He has extensive experience in product marketing across various companies, including Applitools, InfluxData, and VMware, and holds degrees from Stanford University and UCLA Anderson School of Management.
Work at ArangoDB
Al Sargent has been serving as the Sr. Director of Product Marketing at ArangoDB since 2022. His role is based in San Francisco, California, and follows a hybrid work model. In this position, he focuses on product marketing strategies that align with the company's goals and objectives.
Previous Experience in Product Marketing
Prior to his current role, Al Sargent held several key positions in product marketing. He was the Vice President of Product Marketing at Applitools from 2018 to 2019. He then served as Head of Product Marketing at InfluxData from 2019 to 2021. His career also includes a position as Director of Product Marketing at VMware from 2010 to 2014 and Sr. Director of Product Marketing at New Relic, Inc. from 2014 to 2016.
Educational Background
Al Sargent studied at Stanford University, where he earned a Bachelor's degree in Symbolic Systems with a concentration in Human-Computer Interaction (HCI). He furthered his education at UCLA Anderson School of Management, obtaining a Master of Business Administration (MBA) with a focus on Marketing Strategy.
Career Highlights and Contributions
Throughout his career, Al Sargent has played a significant role in advancing open source technologies, including Redis and Selenium. He has experience in creating new market categories, such as cloud testing and time-series databases. His background includes co-founding Sauce Labs, where he led sales, marketing, and product initiatives from 2008 to 2009.
Skills and Interests
Al Sargent has a passion for crafting compelling stories in product marketing that resonate with audiences while remaining grounded in reality. He enjoys bridging the gap between engineering, marketing, and sales, facilitating the achievement of goals for technologists. His early interest in technology began when he started coding at the age of 10 and developed his first game by age 12.