Kris Taylor
About Kris Taylor
Kris Taylor is an Art Director at A7 Austin, known for his work on 'TMNT: Out of the Shadows' and 'Star Wars: The Force Unleashed'.
Kris Taylor A7 Austin Art Director
Kris Taylor serves as the Art Director at A7 Austin, a company renowned for its contributions to the gaming industry. In this role, Kris oversees the visual aesthetics and design aspects of various projects, ensuring that each game or visual project meets high standards of artistry and coherence. The position requires a meticulous eye for detail and a deep understanding of artistic principles and industry trends. Kris collaborates closely with other departments to integrate artistic elements seamlessly into the overall project.
Kris Taylor TMNT: Out of the Shadows
Kris Taylor played a pivotal role in the development of 'TMNT: Out of the Shadows,' contributing significantly to the game's artistic direction. This project involved designing characters, environments, and visual effects that align with the established universe of the Teenage Mutant Ninja Turtles while bringing a fresh and engaging look to the game. Kris's work helped shape the visual identity of the game, ensuring it resonated with fans and newcomers alike.
Kris Taylor Star Wars: The Force Unleashed
Kris Taylor also worked on 'Star Wars: The Force Unleashed,' a major title in the Star Wars franchise. As part of the artistic team, Kris contributed to creating the visual narrative and aesthetic elements that made the game immersive and visually captivating. The project involved designing iconic characters, dynamic environments, and effects that complement the game's story and action sequences. Kris's work on this project enhanced the player's experience and contributed to the game's success.
Kris Taylor Game Development Interviews with Dan Borth
Kris Taylor has collaborated with Dan Borth in various interviews where they discussed their game development projects and processes. These interviews provided insights into the challenges and creative decisions involved in developing high-profile games. Kris and Dan shared their experiences, shedding light on the intricacies of game design, project management, and collaboration necessary to bring a game from concept to completion.