Abhinav Tyagi
About Abhinav Tyagi
Abhinav Tyagi is a Product Specialist at Arcturus and a Multimedia Designer at PLAEX Building Systems Inc., both located in Halifax, Nova Scotia. He has a background in UX/UI design and motion graphics, and he founded Intuitive Lab, where he focuses on strategic storytelling and design principles.
Work at Arcturus
Abhinav Tyagi has been employed at Arcturus as a Product Specialist since 2021. He has contributed to the company for three years, operating from Halifax, Nova Scotia, Canada. His role involves leveraging his expertise in multimedia design and strategic storytelling to enhance product offerings.
Current Employment and Roles
In addition to his position at Arcturus, Abhinav Tyagi is also a Multimedia Designer at PLAEX Building Systems Inc., where he has worked since 2021. He has held this role for three years in Canada. Furthermore, he is the Founder and Multimedia Designer at Intuitive Lab, a position he has maintained since 2016, totaling eight years in Halifax, Nova Scotia.
Previous Work Experience
Abhinav Tyagi has a diverse work history in design. He worked as a UX/UI Designer at Apex Private Wealth Management for two months in 2018 in Singapore. He also served as a Motion Graphic Designer for the award-winning film Sangharsh- The Conflict in 2019 for five months in Halifax. Additionally, he held roles as a UI Designer at Current Studios and as a Designer at LAUFT, both for one month in 2021.
Education and Expertise
Abhinav Tyagi studied at the Nanyang Academy of Fine Arts, where he earned a Diploma in Graphic Communication from 2016 to 2019. He furthered his education at the Nova Scotia College of Art and Design, obtaining a Bachelor's degree in Interdisciplinary Design with a minor in Illustration and Animation from 2019 to 2021. His educational background supports his focus on strategic storytelling and design principles.
Technical Skills and Specialization
Abhinav Tyagi utilizes a comprehensive software toolbox for his multimedia design projects, including HoloEdit, Unreal Engine, Unity, Maya, Blender, and Houdini. He specializes in the post-production of volumetric captures and holograms, employing advanced software tools to deliver innovative design solutions.