Filipe Pires

Filipe Pires

Xr Software Engineer @ Arcturus

About Filipe Pires

Filipe Pires is an XR Software Engineer with a focus on developing interactive and audiovisual experiences, particularly in computer graphics and visual effects. He has a background in multimedia software engineering and holds both a Licentiate's and a Master's Degree from the University of Aveiro.

Current Role at Arcturus

Filipe Pires has been employed at Arcturus as an XR Software Engineer since 2021. In this role, he focuses on the development of interactive and audiovisual experiences, utilizing his expertise in computer graphics and visual effects. His work contributes to the advancement of immersive digital environments, particularly in the fields of virtual and augmented reality.

Previous Experience in Multimedia Software Engineering

Prior to his current position, Filipe worked at VR360 as a Multimedia Software Engineer from 2020 to 2021. During this 11-month tenure, he developed skills in multimedia applications, enhancing his technical capabilities in software engineering and interactive media.

Internship and Research Experience

Filipe gained valuable experience through a summer internship at Altice Labs in 2017, where he worked for one month in Aveiro, Portugal. He also served as a Junior Researcher at the Telecommunications Institute in 2018 for five months, further developing his research skills in the technology sector.

Education and Academic Background

Filipe Pires studied at the University of Aveiro, where he earned a Licentiate's Degree from 2016 to 2019. He continued his education at the same institution, achieving a Master's Degree from 2019 to 2021. His academic background provided a solid foundation for his career in software engineering and immersive technologies.

Expertise in Volumetric Video and XR Technologies

Filipe specializes in volumetric video, a technique that captures 3D spaces and objects for immersive experiences. His passion for virtual and augmented reality drives his contributions to creating engaging and interactive digital environments, making him a valuable asset in the field of XR software engineering.

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