Swaminathan A

Swaminathan A

Director Of Technology @ AugRay

About Swaminathan A

Swaminathan A is the Director of Technology at AugRay, where he has worked since 2023. He has extensive experience in technology roles across various companies and specializes in VR training solutions for manufacturing industries.

Work at AugRay

Currently, Swaminathan A serves as the Director of Technology at AugRay, a position he has held since 2023. In this role, he focuses on advancing the company's technological initiatives and enhancing user experiences through innovative solutions. His previous tenure at AugRay includes a five-year period as Technical Lead from 2015 to 2020, where he contributed to various projects and technological advancements.

Previous Experience in Technology

Swaminathan A has extensive experience in the technology sector. He worked at Hurix Systems as iLab Tech Module Lead from 2010 to 2012. He also served as a Senior Technology Specialist at Servion Global Solutions from 2020 to 2023. His career includes roles at Hexaware Technologies as Senior Technical Architect and at diacriTech as Team Lead for Technology Product Service. Additionally, he has experience in software development at Apex CoVantage and held a managerial position at Datamatics Global Services.

Education and Expertise

Swaminathan A holds a Master of Computer Applications (MCA) from Indira Gandhi National Open University, completed between 2007 and 2009. He also earned a Bachelor of Commerce (B.Com.) from the University of Madras from 1998 to 2000. His professional development includes certifications such as the Scrum Master Accredited Certification from the International Scrum Institute and various studies in AR/VR technologies at events like GDC and SIGGRAPH.

Specialization in VR Training Solutions

Swaminathan A specializes in developing VR training solutions specifically tailored for the manufacturing industry. His work includes contributions to the OneXR project, a VR platform aimed at transforming product visualization and user interaction. He also utilizes Nvidia CloudXR and OpenAI API to enhance immersive technology capabilities and improve user experiences.

Contributions to AR/VR Technology

Swaminathan A has actively engaged in the AR/VR field, participating in multiple international conferences such as SIGGRAPH and Unite. His studies and projects have focused on integrating machine learning with AR/VR technologies. He has developed a project guide on gesture-based eLearning and has published a patent application for creating 3D full head morphable models.

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