Michael Boshell

Michael Boshell

Qa Automation Architect @ Auto-Owners Insurance

About Michael Boshell

Michael Boshell is a QA Automation Architect at Auto-Owners Insurance, where he has worked since 2019. He holds a Bachelor of Computer Science from Baker College and has experience in game development and quality assurance across various companies.

Work at Auto-Owners Insurance

Michael Boshell has been employed at Auto-Owners Insurance since 2019, currently holding the position of QA Automation Architect. In this role, he has led QA Automation efforts on significant projects, including the Claims Modernization project, which utilized Guidewire's ClaimCenter application. His previous roles at the company include QA Automation Lead from 2016 to 2019 and QA Automation Engineer from 2015 to 2016. During his tenure, he also contributed to the Underwriting Modernization project.

Education and Expertise

Michael Boshell earned a Bachelor of Computer Science with a focus on Game Software Development from Baker College of Clinton Township, completing his studies from 2011 to 2015. Prior to this, he studied Animation and Mechanical Drawings at LISD Ed-Tech, achieving a 4.0 GPA from 2009 to 2011. He completed his high school education at North Branch High School, graduating in 2011. His educational background provides a strong foundation for his career in QA automation and game development.

Background

Michael Boshell's career began with various roles that contributed to his expertise in quality assurance and game development. He worked as a QA Automation Intern at Hewlett-Packard from 2014 to 2015. He also gained experience as a Game Developer at Will Winn Games for seven months in 2020-2021. Additionally, he managed operations at Jet's Pizza from 2010 to 2013, which provided him with leadership experience.

Achievements

Throughout his career, Michael Boshell has contributed to notable projects in the insurance and gaming industries. At Auto-Owners Insurance, he played a key role in the Claims Modernization project and the Underwriting Modernization project. In the gaming sector, he contributed to the development of the game Plunder Panic, specifically in porting base gameplay functionality to an online multiplayer framework. His work reflects a commitment to enhancing both quality assurance processes and game development.

Interests in Game Development

In addition to his professional work, Michael Boshell enjoys developing video games in his free time, utilizing the Unity game engine. This personal interest complements his formal education and professional experience in game software development, allowing him to further hone his skills and creativity in the field.

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