Mikael Murstam

Mikael Murstam

Embedded Software Engineer Core Technologies Graphics @ Axis

About Mikael Murstam

Mikael Murstam is an Embedded Software Engineer specializing in graphics at Axis Communications in Lund, Sweden, where he has worked since 2020. He has a strong background in embedded systems and programming languages, alongside extensive academic experience in theoretical and mathematical physics.

Work at Axis Communications

Mikael Murstam has been employed at Axis Communications since 2020 as an Embedded Software Engineer in the Core Technologies Graphics division. His role involves working with embedded systems and contributing to the development of graphics technologies. This position is based in Lund, Skåne, Sweden, where he has been part of the team for four years.

Education and Expertise

Mikael Murstam has pursued extensive education in the field of theoretical and mathematical physics at Lunds universitet since 2007. He also studied Civilingenjör i Datateknik at Lunds tekniska högskola from 2016 to 2021. His academic background supports his expertise in embedded systems, programming languages, and graphics technologies.

Background in Embedded Systems

Mikael has practical experience with embedded systems, specifically utilizing platforms such as Raspberry Pi and Arduino. This hands-on experience complements his academic studies and enhances his capabilities in developing software for embedded applications.

Programming Skills

Mikael specializes in several programming languages, including Java, C/C++, and Scala. His proficiency in these languages allows him to effectively contribute to software development projects, particularly in the context of embedded systems and graphics programming.

Previous Work Experience

Before joining Axis Communications, Mikael worked at TC Connect Sweden AB as a programmer for 11 months in 2009. He also served as a Software Engineer at Uniti - Ingenious EV from 2017 to 2018, where he gained further experience in software development within the automotive sector.

3D Engine Development

Mikael has developed several 3D engines independently and possesses experience with Unity3D. This experience demonstrates his capability in graphics programming and game development, further enhancing his skill set in the field of embedded software engineering.

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