TJ Stamm

Principal Designer @ Big Time

About TJ Stamm

TJ Stamm Principal Designer

TJ Stamm holds the position of Principal Designer. In this role, he is responsible for leading the design process, which includes conceptualizing and executing game features, levels, and overall user experiences. His responsibilities often involve coordinating with various departments to ensure the design vision aligns with the overall project goals. This role demands a strong understanding of both creative and technical aspects of game development.

TJ Stamm at Infinity Ward

TJ Stamm has previously worked at Infinity Ward, a renowned game development studio known for its work on the Call of Duty series. During his time at Infinity Ward, Stamm contributed to the design and development of various aspects of the games, working within a team of designers, programmers, and artists. His role likely involved input on level design, gameplay mechanics, and user interfaces, contributing to the studio's high-quality game outputs.

TJ Stamm at EA

Prior to his current role, TJ Stamm was employed at Electronic Arts (EA), one of the largest and most influential video game companies in the world. At EA, Stamm would have been involved in the design and development of popular video game titles, collaborating with other designers and developers to enhance gameplay and player engagement. His work would have been integral to ensuring that the games met EA's standards for quality and innovation.

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